'Late Night Shop' is a Nightmare World Where Mannequins Come to Life
Charlotte Joyce Kidd — September 25, 2015 — Tech
References: latenightshopgame & roadtovr
'Late Night Shop' is a haunting first-person game that uses virtual reality to its full potential, creating frighteningly immersive suspense and scares.
The premise of 'Late Night Shop' is exactly what its title suggests. The player is trapped in Primark, a British department store chain, after closing time. The late night shop setting is dark and shadowy, and the designers tried to introduce enough "spatial weirdness" to throw the player off without making them sick.
The possessed mannequin characters only move when no one is watching them, which allows for a unique aspect of game-play: a click to blink function where the screen goes blank when the player holds their mouse down. A quick blink can induce mannequins to lift a limb or move an inch, indicating that they are bad, nightmare mannequins rather than regular, clothes-wearing mannequins.
The pattering of mannequin feet and the unsettling atmosphere of 'Late Night Shop' make it an all-encompassing virtual reality horror experience.
The premise of 'Late Night Shop' is exactly what its title suggests. The player is trapped in Primark, a British department store chain, after closing time. The late night shop setting is dark and shadowy, and the designers tried to introduce enough "spatial weirdness" to throw the player off without making them sick.
The possessed mannequin characters only move when no one is watching them, which allows for a unique aspect of game-play: a click to blink function where the screen goes blank when the player holds their mouse down. A quick blink can induce mannequins to lift a limb or move an inch, indicating that they are bad, nightmare mannequins rather than regular, clothes-wearing mannequins.
The pattering of mannequin feet and the unsettling atmosphere of 'Late Night Shop' make it an all-encompassing virtual reality horror experience.
Trend Themes
1. Virtual Reality Horror Games - Creating immersive and suspenseful horror experiences using virtual reality technology.
2. Late Night Shop - Exploring the suspenseful world of late-night retail and the fear of mannequins coming to life through virtual reality.
3. Spatial Weirdness - Incorporating spatial distortions and eerie elements in virtual reality games for added immersion and unsettling experiences.
Industry Implications
1. Gaming - Developing virtual reality gaming experiences that provide intense horror elements for players seeking immersive scares.
2. Retail - Leveraging virtual reality technology to create unique late-night shopping experiences that tap into fear and suspense to engage customers.
3. Tech - Pushing the boundaries of virtual reality technology through innovative applications that deliver heightened fear and immersion in gaming experiences.
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