Eva Rubenov — July 23, 2006 — Tech
References: alternet.org & news.agendainc
Hmm.. I don't like the idea of violent religious video games... Will this become a major trend?
Excerpt from the Article:
The Rapture is headed for New York City, and just in time for Christmas. In Left Behind: Eternal Forces, a Christian-themed videogame due out this October, the New York skyline smolders during the End of Days, the faithful have been called up to heaven, and the remaining New Yorkers are engaged in an epic clash between the Tribulation Forces and the Antichrist's army of Global Community Peacekeepers (aka UN Peacekeepers).
Evangelical videogame makers are praying that Eternal Forces will finally enable them to tap into the $25 billion global videogame market. They hope their "Christian" values-themed game will capture the same audience that has made bestsellers out of violent standards like Grand Theft Auto and Halo 2. (ALTERNET)
Excerpt from the Article:
The Rapture is headed for New York City, and just in time for Christmas. In Left Behind: Eternal Forces, a Christian-themed videogame due out this October, the New York skyline smolders during the End of Days, the faithful have been called up to heaven, and the remaining New Yorkers are engaged in an epic clash between the Tribulation Forces and the Antichrist's army of Global Community Peacekeepers (aka UN Peacekeepers).
Evangelical videogame makers are praying that Eternal Forces will finally enable them to tap into the $25 billion global videogame market. They hope their "Christian" values-themed game will capture the same audience that has made bestsellers out of violent standards like Grand Theft Auto and Halo 2. (ALTERNET)
Trend Themes
1. Faith-based Video Games - There is an opportunity to create more faith-based video games that communicate Christian values.
2. Alternative Gaming Content - There is potential to create alternative gaming content that blends Christian themes with engaging gameplay.
3. Gamification of Religious Teachings - There is an opportunity to use gamification to promote religious teachings and engage younger audiences.
Industry Implications
1. Gaming Industry - The gaming industry could benefit from exploring new and alternative content as a means to attract new audiences.
2. Religious Organizations - Religious organizations could use gamification as a means to educate younger members and promote religious values in a fun and engaging way.
3. Content Creation Industry - The content creation industry could benefit from partnering with religious organizations to create faith-based content for new niche markets.
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