The First Kids Fitness Tracker Encourages Active Playtime
Alyson Wyers — May 1, 2014 — Life-Stages
References: leapfrog & techcrunch
Similar to adult wearables, the first kids fitness tracker lets you know how active your child is being. Introduced by LeapFrog, the 'fit made fun' device promotes active play and healthy habits with a customizable pet pal wrist band. The soon to be released tamagotchi-like bracelet engages your child in active games such as 'wiggling like a worm' and 'hopping like a kangaroo.'
Available in pink, green, blue and orange, the children's wearable is intended for ages 4 to 7. The water resistant gadget comes with audio instructions and parental controls like school and quiet time modes. The rechargeable battery also lets your little one play for days with his or her pet, introducing a fun gamified element to the kids fitness tracker.
Available in pink, green, blue and orange, the children's wearable is intended for ages 4 to 7. The water resistant gadget comes with audio instructions and parental controls like school and quiet time modes. The rechargeable battery also lets your little one play for days with his or her pet, introducing a fun gamified element to the kids fitness tracker.
Trend Themes
1. Gamified Fitness Trackers - Disruptive innovation opportunity: Develop more interactive and engaging gamified features for fitness trackers targeted towards children.
2. Customizable Wearable Devices - Disruptive innovation opportunity: Create customizable wearable devices that appeal to children and encourage healthy habits through gamification.
3. Parental Control Technology - Disruptive innovation opportunity: Develop advanced parental control features for wearable devices that allow parents to monitor and manage their children's activity levels.
Industry Implications
1. Children's Fitness - Disruptive innovation opportunity: Design and manufacture innovative fitness products specifically targeting children, incorporating gamification and interactive elements.
2. Wearable Technology - Disruptive innovation opportunity: Explore the integration of gamification and customizable features in wearable devices to appeal to a wider range of age groups and demographics.
3. Parental Control Software - Disruptive innovation opportunity: Develop advanced parental control software that can be integrated into various devices, such as fitness trackers, to provide parents with better monitoring and management capabilities.
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