The Leaptop has Educational Basics Integrated for Interactive Learning
Amelia Roblin — January 15, 2015 — Tech
References: leapfrog
From an early age, infants gain great interest in the objects that so absorb the attention of their parents. Products like this kids' computer have since been designed, giving youngsters their very own devices to use at their delight. Amidst an age in which toddlers and older children become possessive of mom and dad's gadgets, this LeapFrog laptop is certainly sufficient to keep little ones entertained.
But beyond offering entertainment, the Leaptop is educational. Children can learn their alphabets, how to spell their names, and how play games and music by touching a tactile keyboard. They get the experience they will need to use personal computers in the future, yet this electronic device is catered to them and sold at a much more affordable cost. In addition to functionality, this kids' computer has no sharp corners, but rather smooth edges and a colorful, durable and portable design.
But beyond offering entertainment, the Leaptop is educational. Children can learn their alphabets, how to spell their names, and how play games and music by touching a tactile keyboard. They get the experience they will need to use personal computers in the future, yet this electronic device is catered to them and sold at a much more affordable cost. In addition to functionality, this kids' computer has no sharp corners, but rather smooth edges and a colorful, durable and portable design.
Trend Themes
1. Kids' Educational Gadgets - There is a growing trend in designing gadgets for kids that offer both entertainment and educational value.
2. Interactive Learning Devices - Devices like the Leaptop are revolutionizing the way young children learn by providing interactive learning experiences.
3. Affordable Child-focused Technology - The market is seeing a rise in affordable technological devices designed specifically for children's needs and interests.
Industry Implications
1. Educational Technology - The education technology industry can capitalize on the demand for interactive learning devices for kids.
2. Toy & Entertainment - The toy and entertainment industry can explore opportunities in creating educational gadgets that cater to children's interests and developmental needs.
3. Consumer Electronics - The consumer electronics industry can tap into the market of child-focused technology by developing affordable devices with educational features.
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