Nagashima's Cartoon Fighter Suit
Going Like Sixty — November 19, 2008 — Lifestyle
References: blog.livedoor.jp & sankakucomplex
Taking cosplay to a more aggressive level, an Otaku kickboxer, Youichirou Jienotsu Nagashima, crushed his opponent after entering the ring as cosplay character Hatsune Miku! In previous bouts, the bone-breaker appeared as Haruhi and a Sailor moon cosplay character.
The cosplay kickboxing outfit was an officially sanctioned event by the New Japan Kickboxing Federation. In the tournament, the anime bladder buster endured 11 bouts and knocked out his victims seven times.
Implications - Although the ota-boxer did not fight in costume (a decision that was disappointing to fans although not surprising), his supporters never stopped cheering him on with cries of Otsu, which translates to "well done" in 2channer -- a specialist language the boxer employs in the ring.
The cosplay kickboxing outfit was an officially sanctioned event by the New Japan Kickboxing Federation. In the tournament, the anime bladder buster endured 11 bouts and knocked out his victims seven times.
Implications - Although the ota-boxer did not fight in costume (a decision that was disappointing to fans although not surprising), his supporters never stopped cheering him on with cries of Otsu, which translates to "well done" in 2channer -- a specialist language the boxer employs in the ring.
Trend Themes
1. Aggressive Cosplay - Opportunity to explore the intersection of cosplay and combat sports, creating a unique and visually striking experience for fans.
2. Anime-inspired Sports - Potential for integrating anime characters and themes into other sports events to attract a wider audience and engage fans in a new way.
3. Fan-driven Officiating - Possibility of implementing fan voting or feedback systems to influence decisions and outcomes in sports events, enhancing fan engagement and excitement.
Industry Implications
1. Cosplay - Disruptive innovation opportunity to create specialized cosplay outfits and gear for combat sports, catering to a niche market of cosplay enthusiasts.
2. Combat Sports - Potential for incorporating elements of cosplay and anime into combat sports marketing and event experiences to attract a new demographic of fans.
3. Sports Entertainment - Opportunity to leverage fan-driven officiating and interactive experiences to revolutionize the sports entertainment industry, creating more immersive and engaging events.
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