Tado's G G Kabongo World is Fun and Educational
Holger Mohr — October 7, 2010 — Art & Design
The spectacular G G Kabongo world is an e-learning site for kids, developed for U.S. primary schools. The beta– version is available online and is ready for play. Kabongo is a wonderful world with many spectacular spots like laughter lake and galaxy gardens that teaches many different skills like thinking, reading and visualization.
The U.K. based design agency Tado is well known for amazing characters. In Kabango you can create with Tados.awesome designs an avatar and start skating around.
Tado created this stunning project in collaboration with the Boston based computer game developer Gizmo6.
The U.K. based design agency Tado is well known for amazing characters. In Kabango you can create with Tados.awesome designs an avatar and start skating around.
Tado created this stunning project in collaboration with the Boston based computer game developer Gizmo6.
Trend Themes
1. E-learning Platforms for Kids - Developing more e-learning platforms specifically designed for young children can provide educational and interactive experiences to support early learning and development.
2. Gamification in Education - Implementing gamification in educational content can make learning more engaging and entertaining for students, which can help improve retention and understanding.
3. Collaboration Between Design Agencies and Technology Developers - Design agencies and technology developers can collaborate to create innovative and interactive educational solutions that offer immersive and engaging experiences for learners.
Industry Implications
1. Education Industry - The education industry can take advantage of e-learning and gamification to modernize teaching methods and provide more interactive and effective learning experiences to students.
2. Design Industry - Design agencies can focus on creating more educational content and collaborate with technology developers to offer interactive and engaging learning experiences for students and learners of all ages.
3. Technology Industry - The technology industry can invest in the development of e-learning platforms and educational software to offer innovative solutions to the traditional education system.
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