Electrify Your Friends With the Jumpin' Banana Pocket Shock-It
Rose Nazarali — May 15, 2009 — Tech
The Jumpin’ Banana Pocket Shock-It is a mini reaction time challenge game to test your friends on their quick responses. The last one to hit the button gets an electrical power shock to their system.
The Jumpin’ Banana Pocket Shock-It can be played with two to four players.
The Jumpin’ Banana Pocket Shock-It is not meant for the faint at heart. This little bundle of electricity does not go well with pacemakers or if you suffer from epilepsy. Otherwise, shock on!
The Jumpin’ Banana Pocket Shock-It can be played with two to four players.
The Jumpin’ Banana Pocket Shock-It is not meant for the faint at heart. This little bundle of electricity does not go well with pacemakers or if you suffer from epilepsy. Otherwise, shock on!
Trend Themes
1. Reaction Time Challenge Games - Opportunity to design and market new games that test quick response times with an added twist of competition.
2. Electrifying Party Games - Opportunity to create new and innovative party games for groups that bring a shock factor for added excitement.
3. Tech-infused Skill Games - Opportunity to develop skill-based games utilizing technology as a means for creating an authentic and challenging experience.
Industry Implications
1. Gaming - Gamifying the party experience by developing electrifying games that employ an additional layer of competition and electrifying thrill.
2. Entertainment - Developing tech-driven full-body games which brings the thrill to a whole new level by infusing electricity to party games.
3. Experiential Retail - Creating exciting retail spaces that offer novel technologies to attract customers and unique devices such as the Pocket Shock-It for customers to have a fun and thrilling experience.
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