The CTA iPotty Makes iPad Potty Training a Reality
Gil Cohen — January 14, 2013 — Art & Design
References: ctadigital & likecool
Little can capture the attention of young children like gaming devices and colorful touch screens can, making the iPad potty training seem like a completely logical idea.
Product company CTA Digital is about to release the iPotty, a whole new way to put your iPad to use and encourage toddlers to use the potty. Small children using your expensive tablet while going to the bathroom may seem like a hazardous endeavor at first, but with its sturdy plastic base and secure frame, your gadget won't be easily knocked over by clumsy fingers. Small children today are adept at using touch screens and playing around with apps, and there are many child-friendly apps on the market.
It only makes sense to incorporate iPad potty training as part of your child's early development.
Product company CTA Digital is about to release the iPotty, a whole new way to put your iPad to use and encourage toddlers to use the potty. Small children using your expensive tablet while going to the bathroom may seem like a hazardous endeavor at first, but with its sturdy plastic base and secure frame, your gadget won't be easily knocked over by clumsy fingers. Small children today are adept at using touch screens and playing around with apps, and there are many child-friendly apps on the market.
It only makes sense to incorporate iPad potty training as part of your child's early development.
Trend Themes
1. Child-friendly Technology - Opportunity for companies to develop more interactive and educational technology aimed at young children.
2. Hybrid Products - Opportunity for companies to offer innovative solutions by combining seemingly unrelated products into one multifunctional item.
3. Toilet Training Tools - Opportunity for companies to develop tools and gadgets that make toilet training for young children more fun and interactive.
Industry Implications
1. Childcare - Childcare providers could use child-friendly technology to engage and educate children in their care.
2. Education - Educational technology companies could create more interactive and engaging educational apps and tools for young children.
3. Consumer Electronics - Consumer electronics companies could explore creating hybrid products that combine technology with everyday items to make them more interactive and engaging.
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