Rubiks Cube 360 is Strictly For Intense Brainers
Shelby Lee Walsh — July 8, 2009 — Life-Stages
References: rubiks & designboom
As if a regular Rubik's Cube was not hard enough, the inventor of the classic game, Erno Rubik, is about to release his next puzzle game: the Rubik's 360. Cubes are a thing of the past! This spherical puzzle is transparent and unsurprisingly, a lot harder to solve than the traditional Rubik's Cube.
The toy will arrive in retail stores this summer. You better prepare your noodle for a good challenge until then!
Implications - With the recent proliferation of mind-numbing entertainment saturating North American media outlets, consumers are demanding products which challenge them on a cognitive level. As such, corporations will find that it is now most opportune to release products which challenge the mental abilities of consumers.
The toy will arrive in retail stores this summer. You better prepare your noodle for a good challenge until then!
Implications - With the recent proliferation of mind-numbing entertainment saturating North American media outlets, consumers are demanding products which challenge them on a cognitive level. As such, corporations will find that it is now most opportune to release products which challenge the mental abilities of consumers.
Trend Themes
1. Cognitive Challenge Entertainment - The demand for products that challenge consumers on a cognitive level is increasing, creating opportunities for companies to develop innovative forms of entertainment.
2. Next-level Puzzle Games - The introduction of the Rubik's 360 and other challenging puzzle games signals a shift towards more complex and engaging game experiences.
3. Innovative Toy Design - The Rubik's 360 represents a new wave of innovative toy design, pushing beyond traditional puzzles and offering consumers unique and stimulating play experiences.
Industry Implications
1. Toy Manufacturing - Toy manufacturers have an opportunity to expand their product offerings by creating more challenging and innovative puzzle toys like the Rubik's 360.
2. Entertainment and Media - The demand for cognitive challenge entertainment presents an opportunity for the entertainment and media industry to create and distribute new forms of engaging content.
3. Game Development - The emergence of next-level puzzle games opens up possibilities for game developers to explore complex and immersive puzzle game experiences that captivate and challenge players.
2.4
Score
Popularity
Activity
Freshness