The Incendiary Reflection is a High-Tech Mirror That Alters Emotions
Alexander Lam — July 30, 2013 — Tech
References: shigeodayo & psfk
The Incendiary Reflection project aims to change your mood by showing you an altered reflection of yourself in a high-tech mirror. University of Tokyo student Shigeo Yoshida worked with a team to create the mirror in an attempt to subtly change the emotions of users. Incendiary reflection takes your image and spits it back with slight changes.
The mirror changes your expression and shows it to you as if it were your actual reflection. By showing you an image of yourself with a different emotion, them mirror is able to make you slowly change your mood to match the mirror. According to the Facial Feedback Hypothesis, our emotions change to match physical facial muscle movements.
Incendiary Reflection was presented at the 2013 SIGGRAPH conference in Anaheim, California.
The mirror changes your expression and shows it to you as if it were your actual reflection. By showing you an image of yourself with a different emotion, them mirror is able to make you slowly change your mood to match the mirror. According to the Facial Feedback Hypothesis, our emotions change to match physical facial muscle movements.
Incendiary Reflection was presented at the 2013 SIGGRAPH conference in Anaheim, California.
Trend Themes
1. Emotion-altering Technology - Develop technology that alters emotions, using the Facial Feedback Hypothesis as a basis.
2. Interactive Mirrors - Create mirrors that allow for user interaction to change their mood.
3. Mood-elevating Interfaces - Design interfaces that are capable of positively influencing users' moods.
Industry Implications
1. Health and Wellness - Use emotion-altering technology to develop products that promote mental and emotional well-being.
2. Retail - Introduce mirrors that enhance the shopping experience by positively affecting customers' moods.
3. Advertising - Incorporate emotion-altering technology into advertising campaigns to create positive associations with products or services.
2.3
Score
Popularity
Activity
Freshness