Britannica's Guardians of History is a Time Travel Adventure
Laura McQuarrie — September 3, 2019 — Life-Stages
References: adventure.britannica & prweb
With the help of Amazon Alexa and Google Home, kids and families can now immerse themselves in a new voice-activated game from Encyclopaedia Britannica called Guardians of History. The time travel game is all about immersing players in the past and getting them to help save history by making critical choices.
The first episode of Guardians of History is The Olympia Obstacles, which transports players back to the ancient city of Olympia, Greece for a voice-controlled adventure. Over the course of 40 minutes, the game unfolds, treating players to engaging content, characters, stories and imagery that's educational and historically accurate. Kids of all ages will appreciate that multiple endings are achievable so that Guardians of History can be played time and time again with different results.
The first episode of Guardians of History is The Olympia Obstacles, which transports players back to the ancient city of Olympia, Greece for a voice-controlled adventure. Over the course of 40 minutes, the game unfolds, treating players to engaging content, characters, stories and imagery that's educational and historically accurate. Kids of all ages will appreciate that multiple endings are achievable so that Guardians of History can be played time and time again with different results.
Trend Themes
1. Voice-activated Games - Disruptive innovation opportunity: Develop voice-activated games that offer immersive and interactive experiences for players.
2. Educational Gaming - Disruptive innovation opportunity: Combine education and gaming to create interactive experiences that engage and educate players.
3. Historical Immersion - Disruptive innovation opportunity: Utilize voice-activated technology to transport players to different historical time periods and provide educational and immersive experiences.
Industry Implications
1. Gaming - Disruptive innovation opportunity: Incorporate voice-activated features into gaming platforms to enhance gameplay and create new interactive experiences.
2. Education - Disruptive innovation opportunity: Explore the integration of gamification and interactive technology in educational settings to enhance learning and engagement.
3. Entertainment - Disruptive innovation opportunity: Develop voice-activated entertainment experiences that combine storytelling, interactivity, and educational elements.
4.7
Score
Popularity
Activity
Freshness