The 'Wepoint' Gesture Recognition Wearable is Easy to Use
Michael Hemsworth — June 4, 2020 — Tech
References: kickstarter & thegadgetflow
The 'Wepoint' gesture recognition wearable is an intuitive solution for smartphone users who are looking to enhance their experience with the device and enjoy a non-contact interface. The device works by being paired with your choice of smartphone, tablet, computer or television through a Bluetooth connection and will go to work allowing users to control the functionality using subtle movements. This will enable a more robust user experience by eliminating the need to physically interact with touchscreens or fumble with remote controls.
The 'Wepoint' gesture recognition wearable is well-suited for a wide range of functionalities and can be used effectively when scrolling through webpages, playing games or even as a controller for going through slides during a presentation. The device utilizes the hand and forefinger, and could also work effectively for those with mobility issues.
The 'Wepoint' gesture recognition wearable is well-suited for a wide range of functionalities and can be used effectively when scrolling through webpages, playing games or even as a controller for going through slides during a presentation. The device utilizes the hand and forefinger, and could also work effectively for those with mobility issues.
Trend Themes
1. Gesture Control Technology - Opportunity to disrupt the way people interact with devices by eliminating the need for physical touch or remote controls.
2. Non-contact Interfaces - What if we could control our devices without physically interacting with them, opening up new possibilities for user experience?
3. Accessibility Technology - Empowering individuals with mobility issues to easily navigate and interact with digital devices using subtle hand movements.
Industry Implications
1. Consumer Electronics - Innovations in gesture control wearables can transform the way consumers interact with their smartphones, tablets, computers, and televisions.
2. Gaming - Opportunity to revolutionize the gaming industry by providing more immersive and intuitive controls through gesture recognition wearables.
3. Presentation Tools - Gesture control wearables could replace traditional remote controls and enable speakers to seamlessly interact with slides during presentations.
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