The Viridi Video Game Allows Users to Nurture Plants and Watch Them Grow
References: store.steampowered & mentalfloss
While a virtual gardening game might seem a bit boring compared to an action crime fighting one, the Viridi offers a more relaxed approach to gaming. In contrast, the Viridi game encourages users to virtually nurture succulent plants as they grow by creating your very own pots and gardens.
While Viridi might contain much less action and move at a slower speed than say a racing video game, the premise is that you can nurture something and watch it grow. Users begin by choosing the pot they'd like to grow their garden in and then scatter their succulent seeds of choice around the pot till all the plants are fully grown.
While the concept of Viridi might seem too slow paced for some, fans of the SIMS and tamagotchis will most likely enjoy it.
While Viridi might contain much less action and move at a slower speed than say a racing video game, the premise is that you can nurture something and watch it grow. Users begin by choosing the pot they'd like to grow their garden in and then scatter their succulent seeds of choice around the pot till all the plants are fully grown.
While the concept of Viridi might seem too slow paced for some, fans of the SIMS and tamagotchis will most likely enjoy it.
Trend Themes
1. Virtual Gardening - The trend of virtual gardening and nurturing plants through video games provides an opportunity for the gaming industry to explore new niches and engage players in a relaxing yet rewarding activity.
2. Succulent Plant Culture - The trend towards succulent plant culture and its integration into virtual gaming suggests an opportunity for the horticulture and gaming industries to collaborate in developing interactive experiences that merge education and entertainment.
3. Slow-paced Games - The trend of slow-paced games that focus on nurturing and growing plants presents an opportunity for the gaming industry to cater to players who seek relaxing and low-stress activities that foster creativity and mindfulness.
Industry Implications
1. Video Games - The video game industry can harness disruptive innovation opportunities by developing more interactive and educational gaming experiences that explore new niches, such as virtual gardening.
2. Horticulture - The horticulture industry can leverage the growing popularity of succulent plant culture and collaborate with the gaming industry in developing interactive experiences that merge plant education and entertainment.
3. Mental Health and Wellness - The trend towards slow-paced games that foster creativity and mindfulness presents an opportunity for mental health and wellness industries to expand their offerings and cater to players seeking low-stress activities that promote relaxation and self-care.
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