The Slot Detective Replaces Cherries with Mug Shots
TrendHead — November 15, 2008 — Social Good
References: foxnews
Slot Detective works like your average slot machine, but with one very big difference. Instead of cherries, bells or the like, Slot Detective features mug shots of wanted fugitives. It is also free.
The manufacturer, Famista Inc, says they developed the innovative slot machines hoping that they would help catch Japan’s most wanted suspects. You’d think they’d be glad to get the help, but the police have called the game inappropriate, saying that the slot machines could potentially upset victims of the crimes.
When a player hits the jackpot, they get details of the suspect and their crimes, how to give tips to police and the amount of any reward offered for their capture.
The manufacturer, Famista Inc, says they developed the innovative slot machines hoping that they would help catch Japan’s most wanted suspects. You’d think they’d be glad to get the help, but the police have called the game inappropriate, saying that the slot machines could potentially upset victims of the crimes.
When a player hits the jackpot, they get details of the suspect and their crimes, how to give tips to police and the amount of any reward offered for their capture.
Trend Themes
1. Crime-fighting Games - Developing gamified products targeted at crime-fighting spaces - incentivizing actionable information with rewards.
2. Awareness Slot Machines - Developing awareness-friendly products for educating the public and soliciting tips related to criminal cases.
3. Interactive Alliances - Creating interactive platforms that encourage a collaborative relationship between the public and law enforcement for crime-solving purposes.
Industry Implications
1. Gaming - Opportunities for gaming companies to play a part in creating low-cost crime-fighting solutions based on gamification practices.
2. Law Enforcement - Opportunities for law enforcement agencies to leverage innovative technologies to build public trust and better serve their communities.
3. Criminal Justice Education - Developing experiential learning approaches leveraging gamification that promote citizen participation in crime-solving activities, raise awareness on criminal activity and empower the public to report tips.
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