The HyperX Spectre Scout Gaming Glasses Block Blue Light and More
Michael Hemsworth — February 13, 2021 — Lifestyle
The HyperX Spectre Scout gaming glasses are an accessory for young gamers to help them partake in extended gameplay sessions in a more comfortable manner. The glasses maintain a classic design that is lightweight and paired with textured temples to allow them to be comfortably worn with or without a gaming headset. The durable frame is achieved with TR-90 for a strong construction that will keep up with the demands of young gamers.
The HyperX Spectre Scout gaming glasses feature high-quality lenses that are rated to block out blue light and even offer UV protection to boot. This could help to reduce the instance of headaches, eye fatigue and blurred vision that's associated with long-term periods in front of the screen.
The HyperX Spectre Scout gaming glasses feature high-quality lenses that are rated to block out blue light and even offer UV protection to boot. This could help to reduce the instance of headaches, eye fatigue and blurred vision that's associated with long-term periods in front of the screen.
Trend Themes
1. Youth-friendly Gaming Glasses - Opportunity to develop more durable and fashionable gaming glasses that protect the user against detrimental blue light.
2. Blue Light Blockers - Potential to expand this trend into non-gaming contexts like office workspaces and classrooms to reduce eye fatigue and improve focus.
3. Uv-blocking Lenses - Opportunity for eyewear companies to make lenses with added UV-protection to reduce the risk of eye damage in outdoor settings.
Industry Implications
1. Gaming Accessories - Potential innovation in designing more comfortable and functional gaming accessories like chairs and controllers.
2. Eyewear - Potential for creating eye wearables that monitor blue light exposure in real time, collect biometric data, and give useful feedback.
3. Screen Protectors - Opportunity to create protective films or materials to address the blue light and glare which damage screens and users' eyes.
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