Game Over Tinies Teaches the Alphabet While Killing Characters
Andrew Sztein — March 3, 2013 — Tech
References: brentalflossthecomic & laughingsquid
Game Over Tinies, a webcomic series by artist Brent Black, asks what better way is there to teach a child the alphabet than by depicting gruesome video game character deaths? That's not a rhetorical question.
The starkly drawn black and white comics go through the entire alphabet, with each letter representing the death of a video game character. From Bowser and his shoddy bridge building, to an unfortunate Yoga accident for Street Fighter II's Dhalsim, early childhood education simply doesn't come any more morbid than this. Game Over Tinies replicates the style of writer and artist Edward Gorey. Gorey was responsible for creating another morbid child's alphabet book, The Gashlycrumb Tinies.
Of course, those who need a linguistic crash course aren't the only ones who should get a kick out of Game Over Tinies. Any gamer who grew up with these characters in the 90s should get a solid laugh out of some of the comics.
The starkly drawn black and white comics go through the entire alphabet, with each letter representing the death of a video game character. From Bowser and his shoddy bridge building, to an unfortunate Yoga accident for Street Fighter II's Dhalsim, early childhood education simply doesn't come any more morbid than this. Game Over Tinies replicates the style of writer and artist Edward Gorey. Gorey was responsible for creating another morbid child's alphabet book, The Gashlycrumb Tinies.
Of course, those who need a linguistic crash course aren't the only ones who should get a kick out of Game Over Tinies. Any gamer who grew up with these characters in the 90s should get a solid laugh out of some of the comics.
Trend Themes
1. Gaming-driven Education - Creating educational resources that leverage popular gaming characters and concepts to engage and teach children.
2. Morbid Entertainment - Developing dark and macabre content that appeals to audiences with a taste for unconventional humor and themes.
3. Reimagining Classic Literature - Adapting traditional children's books and alphabet learning tools with a twist to capture the attention of modern audiences.
Industry Implications
1. Educational Technology - Exploring gamified educational platforms and content that enhance learning through interactive and entertaining experiences.
2. Digital Comics - Revitalizing the comic industry by creating innovative and unique digital comic experiences that cater to niche interests and humor styles.
3. Children's Book Publishing - Incorporating alternative and unconventional themes into children's books to make them more engaging and relatable to contemporary audiences.
1.5
Score
Popularity
Activity
Freshness