The 'GAME of PHONES' Game is for Those Who are Always on Their Phone
Michael Hemsworth — January 24, 2018 — Tech
References: thinkgeek & thisiswhyimbroke
The 'GAME of PHONES' game is a new card game that is perfect for those who can never seem to get off their smartphone for long enough to even play a game with friends. The card game works by having players play prompt cards to have opponents respond with information that is stored on their smartphone. This could include their best selfie, the funniest autocorrect they've had and much more to help incorporate the device into the gameplay rather than forcing players to put them down.
The 'GAME of PHONES' game comes with 100 cards in total, requires three players and is suitable for players aged 12 and up. The game identifies the smartphone-obsessed Generation Y who are spending more time on the devices than ever.
The 'GAME of PHONES' game comes with 100 cards in total, requires three players and is suitable for players aged 12 and up. The game identifies the smartphone-obsessed Generation Y who are spending more time on the devices than ever.
Trend Themes
1. Smartphone Integration in Games - The 'GAME of PHONES' game showcases the trend of integrating smartphones into traditional card games, offering new gaming experiences.
2. Digital Immersion in Traditional Games - The use of smartphones in 'GAME of PHONES' demonstrates the trend of digitally immersing players in traditional games, creating a unique interactive experience.
3. Social Media Gaming Engagement - By incorporating social media elements into gameplay, 'GAME of PHONES' taps into the trend of engaging players through their social media presence and digital content.
Industry Implications
1. Mobile Gaming - The 'GAME of PHONES' game presents an opportunity for the mobile gaming industry to further enhance user engagement and introduce innovative gameplay features.
2. Digital Entertainment - The integration of smartphones in traditional games, as seen in 'GAME of PHONES', opens up disruptive innovation opportunities within the digital entertainment industry to create novel gaming experiences.
3. Social Media Platforms - 'GAME of PHONES' highlights an opportunity for social media platforms to explore gamification, encouraging users to share their digital content and engage in interactive gameplay.
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