Matteo Bittanti & Iocose's 'Game Arthritis' Photo Series is Seriously Scary
References: gamearthritis.org & likecool
Don't stress, the conditions portrayed in Matteo Bittanti & Iocose's 'Game Arthritis' portraits aren't real. Yet. Matteo Bittanti & Iocose teamed together to create this collection of cringe-worthy photographs. The series shows several patients who all suffer from game-induced illnesses, including PlayStation thumb and Wiimote shoulder dislocation. Although these medical terms and conditions have all been imagined, the artists want audiences to question whether they could become a reality.
Matteo Bittanti & Iocose have made this photo series extremely believable. Each Game Arthritis photo is supplemented with supporting evidence of the patient's condition, including x-ray images and quotes from scientists. By making these photos so realistic, the artists are scaring viewers into questioning their technological habits.
Game Arthritis is a series which will definitely shock you out of picking up your PlayStation controller anytime soon.
Matteo Bittanti & Iocose have made this photo series extremely believable. Each Game Arthritis photo is supplemented with supporting evidence of the patient's condition, including x-ray images and quotes from scientists. By making these photos so realistic, the artists are scaring viewers into questioning their technological habits.
Game Arthritis is a series which will definitely shock you out of picking up your PlayStation controller anytime soon.
Trend Themes
1. Virtual Reality Health Risks - Technology companies and healthcare providers may collaborate to mitigate health risks associated with the increased use of virtual reality devices and applications.
2. Digital Detoxification Programs - The health and wellness industry has a potential growth opportunity in providing digital detoxification programs to individuals seeking to limit their screen time and improve their overall well-being.
3. Gaming Addiction Intervention - The mental health industry can develop intervention strategies for individuals diagnosed with gaming addiction to prevent the development of game-induced illnesses and other negative health outcomes associated with excessive gaming.
Industry Implications
1. Technology - Technology companies can innovate in the development of virtual reality devices and applications by collaborating with healthcare providers to mitigate health risks and improve user experiences.
2. Healthcare - Healthcare providers can develop specialized services and treatment plans for individuals diagnosed with game-induced illnesses by incorporating new treatment modalities and strategies.
3. Mental Health - The mental health industry has an opportunity to develop interventions and programs designed to prevent the development of gaming addiction and other negative health outcomes associated with excessive gaming.
5.3
Score
Popularity
Activity
Freshness