'Pricetitution' is a Fun Card Game That Says "Everyone Has a Price"
Laura McQuarrie — May 30, 2017 — Life-Stages
References: kickstarter & chicagoinno.streetwise.co
'Pricetitution' is a fun card game that operates on the idea that "everyone has a price." The game is designed for three or more people and challenges players to guess how much money their friends are willing to accept in exchange for doing "absurd things." For instance, all of the price tag-shaped cards begin by asking how much money would it take to do things such "as break a random person's arm" or "let someone look through my phone and share anything they want."
Each face-to-face card game, which takes about 20 to 30 minutes, is designed to help players get to know their friends better by exploring their fears and values through conversation.
As the creators of Pricetitution note, "This first edition was created for adults (friends, family, etc.), but is easily adaptable for a younger audience by removing a few cards." Many people are eager to play Pricetitution, as the game has already exceeded its crowdfunding goal on Kickstarter.
Each face-to-face card game, which takes about 20 to 30 minutes, is designed to help players get to know their friends better by exploring their fears and values through conversation.
As the creators of Pricetitution note, "This first edition was created for adults (friends, family, etc.), but is easily adaptable for a younger audience by removing a few cards." Many people are eager to play Pricetitution, as the game has already exceeded its crowdfunding goal on Kickstarter.
Trend Themes
1. Social Connection-based Games - Creating card games that facilitate conversation and promote social bonding among players.
2. Exploring Personal Boundaries - Designing games that encourage participants to discuss and challenge their comfort zones in a playful and non-threatening environment.
3. Adaptable Games for Different Audience - Developing card games that can be easily modified to suit different age groups or preferences.
Industry Implications
1. Entertainment and Gaming - Opportunity for game developers to create unique and engaging card games that foster social interaction and emotional exploration.
2. Market Research and Insights - Possibility for market researchers to leverage similar game mechanics to gather insights on consumer preferences, values, and boundaries.
3. Education and Training - Potential for educators and trainers to adapt similar game concepts to facilitate discussions and enhance learning experiences in various settings.
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