The Freefly VR Headset Utilizes Your Smartphones Capabilities
Michael Hemsworth — October 1, 2015 — Tech
References: amzn.to & holycool.net
Many types of virtual reality gear on the market is too expensive for the average consumer to pick up, but that all changes with the Freefly VR, which is designed and priced to be accessible by everyone. The Freefly VR achieves this low cost model by utilizing the technology you already own: your smartphone. By simply slipping your smartphone into the Freefly VR, you'll be able to have your very own virtual reality experience without any annoying wires or oversize equipment.
Able to be used with a wide array of smartphones ranging from Android to iOS, the Freefly VR features a lightweight, comfortable design that also blocks out all external light to provide you with the most immersive experience possible.
Able to be used with a wide array of smartphones ranging from Android to iOS, the Freefly VR features a lightweight, comfortable design that also blocks out all external light to provide you with the most immersive experience possible.
Trend Themes
1. Affordable VR Gear - Creating virtual reality gear that is accessible and affordable to the average consumer through utilizing already owned technology.
2. Smartphone VR Integration - Developing virtual reality gear that houses a user's smartphone to create a more accessible and convenient experience.
3. Lightweight VR Design - Designing virtual reality gear with a comfortable, lightweight design that encourages longer periods of use.
Industry Implications
1. Consumer Electronics - Creating affordable virtual reality gear that utilizes already owned technology and appeals to the general public to foster mass adoption and market growth.
2. Mobile Phones - Integrating virtual reality technology into already existing smartphone technology, broadening the range of uses for mobile phones while increasing accessibility of VR technology.
3. Gaming - Optimizing virtual reality technology for gaming and entertainment purposes, enhancing user experiences and creating a new market for immersive gaming.
5.3
Score
Popularity
Activity
Freshness