The Force Trainer II Lets Kids Re-Enact Famous Jedi Challenges
Katherine Pendrill — September 23, 2016 — Life-Stages
References: amazon & starwarsscience
Uncle Milton recently expanded its Star Wars Science range with the debut of 'The Force Trainer II: Hologram Experience.' The toy not only allows children to re-enact their favorite Jedi challenges from Star Wars, but it also combines real brainwave technology with neuroscience to encourage STEM-based learning and education.
The Force Trainer II is a Bluetooth headset that uses brain-sensing EEG technology to create different hologram images. The images change based on the user's level of concentration, meaning the more the child focuses, the more successful they will be in controlling the holograms and completing the different Jedi challenges. In total, there are 10 different training levels, giving children plenty of opportunities to experiment with the brain-sensing headset.
This interactive science-based experience ultimately gives children a way to live out their favorite Star Wars scenes while engaging in educational play.
The Force Trainer II is a Bluetooth headset that uses brain-sensing EEG technology to create different hologram images. The images change based on the user's level of concentration, meaning the more the child focuses, the more successful they will be in controlling the holograms and completing the different Jedi challenges. In total, there are 10 different training levels, giving children plenty of opportunities to experiment with the brain-sensing headset.
This interactive science-based experience ultimately gives children a way to live out their favorite Star Wars scenes while engaging in educational play.
Trend Themes
1. Brainwave-controlled Toys - The development of toys that can be controlled through brainwave technology presents an opportunity for immersive and educational play experiences.
2. Stem-based Learning Toys - Toys that combine science, technology, engineering, and mathematics (STEM) with interactive play offer a way to engage children in educational activities while having fun.
3. Interactive Holographic Toys - The use of holography in toys provides an immersive and interactive play experience, opening up possibilities for imaginative play and learning.
Industry Implications
1. Toy Manufacturing - The toy manufacturing industry can embrace brainwave technology to create innovative and interactive toys that enhance children's play experiences.
2. Education Technology - The education technology industry can incorporate brainwave technology into interactive learning tools, offering a new way to engage students in STEM-based education.
3. Entertainment - The entertainment industry can leverage holographic technology to create engaging and immersive experiences that enhance storytelling and interactive play.
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