Realistic Sculptures That Blend Mutation and Monstrosity
References: fiendishcuriosities & neatorama
Alligator Boy, Sasquatch and the Dead Baby Show are just some of the atrocities recreated by the team of experts at Fiendish Curiosities. Using a variety of techniques including latex casting and molding, special effects and taxidermy, horrific collectors items are being created and sold, showcasing a world of mutation and monstrosities of nature.
Implications - As a way to combine sideshow, science and monsters, Prof. Burnaby Q. Orbax founded Fiendish Curiosities in 2003. Every creation is made to appear as if it's a real scientific find. Fiendish Curiosities incorporates zoology, anatomy and teratology to produce the most realistic and plausible mutated monsters. If they were trying to give off a mad scientist feel, they're on the right track.
Implications - As a way to combine sideshow, science and monsters, Prof. Burnaby Q. Orbax founded Fiendish Curiosities in 2003. Every creation is made to appear as if it's a real scientific find. Fiendish Curiosities incorporates zoology, anatomy and teratology to produce the most realistic and plausible mutated monsters. If they were trying to give off a mad scientist feel, they're on the right track.
Trend Themes
1. Realistic Monster-creations Market - A market for hyper-realistic mutant and monster sculptures, catering to collectors and enthusiasts seeking unique and grotesque items.
2. Splicing Science with Art - A trend of artists and scientists collaborating to create new forms of art, by incorporating biotechnology, taxidermy and effects into traditional mediums.
3. Renaissance of Curiosities - A resurgence of interest in the macabre and unusual, fueled by the embrace of sideshow aesthetics and freak show culture.
Industry Implications
1. Art - Opportunities for artists to work with biotech labs, taxidermists and special effects companies to create unique and realistic sculptures and installations.
2. Entertainment - Potential for immersive exhibitions, haunted houses, escape rooms and theme parks, featuring realistic monster sculptures as interactive elements.
3. Collectibles - An emerging market for one-of-a-kind, macabre and hyper-realistic sculptures, aimed at collectors and enthusiasts who seek unique and visually striking objects.
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