This Lengthy Infographic Examines Famous Literature By the Numbers
Alyson Wyers — July 23, 2014 — Art & Design
References: shortlist & holykaw.alltop
This infographic focuses on famous literature by the numbers. From Cartridge Discount, Famous Literature: Words by Numbers examines a range of works from fictional series to haikus while visually representing the length of some of history's most recognizable literary works.
The infographic is categorized into chapters covering topics like epic novels that are over 110,000 words, famous series, 19th century novellas, books readable in less than 5 minutes, lengthy narrative poems, haiku poetry and literary shockers. Renowned authors such as Ernest Hemingway, William Shakespeare and Jane Austen are also analyzed in addition to the most recognizable work from JK Rowling, George RR Martin and JRR Tolkien.
The word trivia compiled in this infographic could certainly come in handy the next time you're quizzed on the classics.
The infographic is categorized into chapters covering topics like epic novels that are over 110,000 words, famous series, 19th century novellas, books readable in less than 5 minutes, lengthy narrative poems, haiku poetry and literary shockers. Renowned authors such as Ernest Hemingway, William Shakespeare and Jane Austen are also analyzed in addition to the most recognizable work from JK Rowling, George RR Martin and JRR Tolkien.
The word trivia compiled in this infographic could certainly come in handy the next time you're quizzed on the classics.
Trend Themes
1. Data-driven Literary Analysis - Analyzing famous literature through data visualization to gain insights on word count and structure.
2. Interactive Infographics - Creating engaging infographics that visually represent complex literary information.
3. Gamification of Literary Trivia - Utilizing literary trivia to enhance gaming experiences and knowledge.
Industry Implications
1. Publishing - Publishing companies can leverage data-driven literary analysis to identify popular trends and tailor their offerings to reader preferences.
2. Education - Educational institutions can use interactive infographics to make literary analysis and comprehension more engaging and accessible for students.
3. Entertainment - Game developers can incorporate gamification of literary triva to create interactive and educational experiences for book enthusiasts.
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