Expressive Wearables by Sangli Li Shields Against Unwanted Interactions
Meghan Young — May 21, 2014 — Art & Design
References: sanglidesign & fastcodesign
Not many people are wise in the ways of expressing their distaste for unwanted or unsavory interactions with others; Expressive Wearables helps by stepping in for them. Taking on the form of a very fancy hat, one that is worthy of the Kentucky Derby events, Expressive Wearables responds to people's movements in ways that sends warning signals.
For instance, when a person leans in for a kiss, the choker part of the Expressive Wearables flares out to keep his or her distance. In response to shouting, a similar reaction happens, but around the ears instead. Designed by interaction designer Sangli Li, a student at California's Art Center College of Design, Expressive Wearables appears to be made up of paper fans. Although it has no filter, it is full of fine elegance.
For instance, when a person leans in for a kiss, the choker part of the Expressive Wearables flares out to keep his or her distance. In response to shouting, a similar reaction happens, but around the ears instead. Designed by interaction designer Sangli Li, a student at California's Art Center College of Design, Expressive Wearables appears to be made up of paper fans. Although it has no filter, it is full of fine elegance.
Trend Themes
1. Expressive Wearables - Disruptive innovation opportunity: Develop wearable technology that can communicate and respond to unwanted interactions through movement and visual cues.
2. Personal Boundaries - Disruptive innovation opportunity: Create products that enhance personal boundaries and autonomy, giving individuals more control over their social interactions.
3. Interactive Fashion - Disruptive innovation opportunity: Combine technology and fashion to create interactive garments that enhance communication and expression.
Industry Implications
1. Fashion and Apparel - Disruptive innovation opportunity: Integrate innovative materials and technologies into the fashion industry to create new forms of expressive wearable designs.
2. Consumer Electronics - Disruptive innovation opportunity: Merge wearable technology with consumer electronics to develop smart personal devices that can respond to and enhance social interactions.
3. Social Robotics - Disruptive innovation opportunity: Apply interactive technology to robotics to create social robots that can interpret and respond to human cues, fostering more meaningful interactions.
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