Eternity II
Alex Covert — January 5, 2008 — Unique
References: firebox & trendhunter
This game may cost a little on the high side as far as board games go but, unlike others, there may be a return on investment.
The creator of Eternity II, Christopher Monckton, is offering $2 million to the first person to solve the puzzle-like game. The game consists of 256 pieces that have to be put together in a certain sequence. Sound suspicious? There was actually an Eternity I that was solved in 2000 in which the winner received 1 million pounds.
The creator of Eternity II, Christopher Monckton, is offering $2 million to the first person to solve the puzzle-like game. The game consists of 256 pieces that have to be put together in a certain sequence. Sound suspicious? There was actually an Eternity I that was solved in 2000 in which the winner received 1 million pounds.
Trend Themes
1. Puzzle Game Challenges - Opportunity for developers to create complex and engaging puzzle games that offer high rewards.
2. High Stakes Gaming - Potential for board game companies to create high-value games with monetary rewards to attract players.
3. Crowdsourcing Solutions - Possibility for companies to leverage the power of crowdsourcing to solve complex puzzles and challenges.
Industry Implications
1. Board Game - Board game companies can capitalize on the trend by designing strategic and challenging games with lucrative prize incentives.
2. Game Development - Game developers have an opportunity to create innovative puzzle games that engage and reward players with monetized challenges.
3. Crowdsourcing - Crowdsourcing platforms can facilitate and support the solving of difficult puzzles and challenges, allowing individuals to compete for high-value rewards.
3.8
Score
Popularity
Activity
Freshness