The Educational Insights Brainbolt Can be Played Solo or with a Friend
Michael Hemsworth — December 4, 2018 — Life-Stages
The Educational Insights Brainbolt is a digital memory game that aims to sharpen your brain's capabilities in a fun, interactive manner. The handheld toy can be played alone or with a friend and works by having users memorize the light sequences that the system relays to them before having them respond back. Users can take advantage of timed modes and advanced levels to add more of a challenge to the game to keep it interactive and fresh.
The Educational Insights Brainbolt is perfect for use when traveling as it doesn't require any connectivity to be used, which will also get kids off the Internet as they play. The toy is rated for kids seven and up, and is part of the expanding educational toy market as parents aim to encourage continuous learning amongst young ones.
The Educational Insights Brainbolt is perfect for use when traveling as it doesn't require any connectivity to be used, which will also get kids off the Internet as they play. The toy is rated for kids seven and up, and is part of the expanding educational toy market as parents aim to encourage continuous learning amongst young ones.
Trend Themes
1. Digital Memory Games - Disruptive innovation opportunity: Develop a digital memory game that incorporates virtual reality for a more immersive experience.
2. Interactive Educational Toys - Disruptive innovation opportunity: Create an interactive educational toy that combines physical and digital elements to further engage children in learning.
3. Offline Gaming for Travel - Disruptive innovation opportunity: Design a handheld gaming device specifically for travel that offers a wide range of offline games for entertainment on-the-go.
Industry Implications
1. Education Technology - Disruptive innovation opportunity: Develop a platform that integrates gamification and personalized learning to enhance educational experiences.
2. Toy Manufacturing - Disruptive innovation opportunity: Incorporate artificial intelligence into toys to create interactive companions that can facilitate learning and cognitive development.
3. Travel Entertainment - Disruptive innovation opportunity: Create a travel entertainment system that includes a variety of compact and portable games for entertainment during long journeys.
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