pikkii.'s ‘RECOLLECT’ is a Challenging Timed Memory Game
Caitlyn Fernandez — January 17, 2022 — Life-Stages
References: pikkii
For those looking for a fast-paced family-friendly game that everyone will enjoy, pikkii. has released ‘RECOLLECT THE MEMORY CHALLENGE GAME.’ The rules are simple: whoever collects the matches and collects the most ‘Brain Cell’ tokens wins the game. The twist and challenge of the game comes from its ten-minute time limit and how it encourages players to take a chance and gamble ‘Brain Cell’ tokens to raise the stakes of the outcome.
Not only is the game entertaining, but it also helps stimulate brain activity, focus, and training. RECOLLECT comes “in a portable plastic-free box,” making it convenient and travel-friendly for those on-the-go hangouts with friends and family. Game enthusiasts can purchase the memory game on the pikkii. website.
Image Credit: pikkii.
Not only is the game entertaining, but it also helps stimulate brain activity, focus, and training. RECOLLECT comes “in a portable plastic-free box,” making it convenient and travel-friendly for those on-the-go hangouts with friends and family. Game enthusiasts can purchase the memory game on the pikkii. website.
Image Credit: pikkii.
Trend Themes
1. Memory-stimulating Games - Opportunity for game companies to create more family-friendly games that stimulate brain activity and are portable.
2. Gamified Learning - Opportunity for edtech companies to leverage gamification for educational purposes and help people train their focus and memory.
3. Portable Entertainment - Opportunity for portable entertainment companies to expand their reach by creating more family-friendly and brain-stimulating games.
Industry Implications
1. Game Industry - An opportunity for game companies to create educational games that are family-friendly, while contributing to the enhancement of brain activity and memory of players.
2. Edtech Industry - An opportunity for online educational platforms to design and deploy games that leverage gamification techniques to both educate and entertain users.
3. Entertainment Industry - An opportunity for portable entertainment companies to provide family-friendly games that train the focus and memory of players, while being portable and easily accessible.
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