Do Not Commute is a Strategic and Story-Based Game App for iOS Gadgets
Alyson Wyers — April 30, 2015 — Tech
References: mashable
Listed as a can't miss app by Mashable, the Does Not Commute app is a strategy-based driving game for iPads and iPhones. When the game first starts out, it's described as "a sleepy, but beautifully lit, 70s suburb with players guiding various citizens -- each with their own back story -- through the town on their way to and from work." However, as the game progresses, the commutes become more dangerous while traffic gets worse. There is also a story element where the characters' backgrounds are revealed so you learn more about their lives and secrets.
Developed by Mediocre AB, the driving game reflects not just an interest in previous eras in history, but in story-based gaming as well as strategy. Moving from the board to mobile devices, this game has addictive written all over it.
Developed by Mediocre AB, the driving game reflects not just an interest in previous eras in history, but in story-based gaming as well as strategy. Moving from the board to mobile devices, this game has addictive written all over it.
Trend Themes
1. Story-based Gaming - The increasing popularity of story-based gaming is creating opportunities for immersive and engaging gaming experiences.
2. Strategy-driven Games - Strategy-driven games like Do Not Commute are gaining traction as they offer a unique combination of gameplay and problem-solving.
3. Mobile Gaming - The shift of gaming from traditional platforms to mobile devices is opening up new opportunities for game developers to reach a wider audience.
Industry Implications
1. Gaming - The gaming industry can leverage the trend of story-based gaming and develop more immersive and captivating game experiences.
2. Mobile App Development - The rise of mobile gaming presents a lucrative opportunity for mobile app developers to create innovative and addictive gaming apps.
3. Entertainment - The entertainment industry can explore the potential of story-driven gaming to engage audiences and create interactive narrative experiences.
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