The Gululu Water Bottle is Interactive to Keep Kids Hydrated
References: mygululu & techcrunch
The Gululu water flask is special drinking bottle designed exclusively for kids to help them stay hydrated with an interactive and gamified design. The bottle encourages kids to keep drinking water using an interface designed as a game that can be played with multiple players. The idea behind the bottle is to provide kids with a reward for staying hydrated by turning the chore of drinking water into a fun and enjoyable routine.
The smart bottles are designed with an embedded battery pack that powers an interactive game about underwater creatures. The animals stay alive and fed the more the user drinks the water, and children can pair their bottles so their virtual creatures can interact. The Gululu also includes a specially designed set of sensors that monitor how much liquid is being consumed and if the water is actually being drunk -- as oppose to dumped.
The smart bottles are designed with an embedded battery pack that powers an interactive game about underwater creatures. The animals stay alive and fed the more the user drinks the water, and children can pair their bottles so their virtual creatures can interact. The Gululu also includes a specially designed set of sensors that monitor how much liquid is being consumed and if the water is actually being drunk -- as oppose to dumped.
Trend Themes
1. Interactive Drinking Bottles - Opportunity for companies to create interactive drinking bottles that gamify the hydration process for kids.
2. Gamified Hydration - Potential for businesses to develop gamified approaches to encourage kids to stay hydrated.
3. Smart Water Bottles for Kids - Market for smart water bottles targeted specifically at children, with features such as games and monitoring sensors.
Industry Implications
1. Children's Beverage Products - Disruptive innovation opportunity for companies to develop children's beverages and related products that promote healthy hydration habits.
2. Edutainment Apps - Opportunity for app developers to create edutainment apps that combine gaming and educational elements to encourage kids to drink more water.
3. Children's Wearable Technology - Potential for companies to create wearable devices designed for children that monitor and incentivize hydration.
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