This Infographic Explains REM and Dream Control
Jonathon Brown — February 12, 2013 — Unique
References: bedroomworld & infographicsarchive
We’ve all had incredibly vivid dreams before, but have you ever been able to control your dreams? This infographic breaks down lucid dreams and gives some advice on how to achieve dream control.
When talking about dreams, the first thing to understand is REM cycles. REM stands for rapid eye movement and refers to the speed at which your eyes move around while you sleep. When your eyes move while you're sleeping it is because you’re looking around in your dream.
This infographic advises you begin by recording your dreams for two to three weeks to get an idea of your dream content. Then, start looking for dream indicators so when you identify them in your dreams you’ll realize it is a dream.
When talking about dreams, the first thing to understand is REM cycles. REM stands for rapid eye movement and refers to the speed at which your eyes move around while you sleep. When your eyes move while you're sleeping it is because you’re looking around in your dream.
This infographic advises you begin by recording your dreams for two to three weeks to get an idea of your dream content. Then, start looking for dream indicators so when you identify them in your dreams you’ll realize it is a dream.
Trend Themes
1. Lucid Dreaming - Opportunity for companies or products that offer tools or techniques to help people achieve lucid dreaming.
2. Sleep Technology - Opportunity to incorporate monitoring technology to help people track their REM cycles and sleep patterns.
3. Dream Analysis - Opportunity for companies to provide analysis tools to help people interpret and understand their dreams.
Industry Implications
1. Personal Health - Industry that can benefit from innovation in sleep technology and lucid dreaming products.
2. Psychology - Industry that can benefit from innovation in dream analysis tools.
3. Entertainment - Industry that can benefit from incorporating lucid dreaming and dream analysis into video games or virtual reality experiences.
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