The 'Davinch' Mimics the Experience of Painting with Real Paint
Michael Hemsworth — May 3, 2018 — Tech
References: yankodesign
Painting and sketching have become quite digitized over the years as designers and artists have shifted over to digital solutions, so the 'Davinch' digital accessory has been created to help offer them the physical simulation of old-fashioned equipment.
The accessories include a stylus, a color picker and a cradle, which work together to let artists feel as though they are actually painting on the screen with a brush. This enables the conveniences of digital painting to be merged with the experience of analogue art to ensure artists don't feel as though they are missing out on an aspect of the process.
The conceptual 'Davinch' accessories are the design work of Kyumin Hwang and speak to an increasing need for digital peripherals that draw inspiration from previously analogue products.
The accessories include a stylus, a color picker and a cradle, which work together to let artists feel as though they are actually painting on the screen with a brush. This enables the conveniences of digital painting to be merged with the experience of analogue art to ensure artists don't feel as though they are missing out on an aspect of the process.
The conceptual 'Davinch' accessories are the design work of Kyumin Hwang and speak to an increasing need for digital peripherals that draw inspiration from previously analogue products.
Trend Themes
1. Physical-digital Fusion - The 'Davinch' device represents a trend towards integrating physical elements with digital tools to enhance user experience.
2. Revival of Analogue Experience - The 'Davinch' device reflects a trend towards bringing back the tactile experience of creating art by simulating the use of traditional tools
3. Digitization of Artistic Creation - The 'Davinch' device speaks to a trend of transitioning traditional art forms to digital solutions
Industry Implications
1. Digital Art Tools - The 'Davinch' device represents a disruptive innovation that could create opportunities for companies that manufacture digital art tools to integrate physical elements into their products
2. Computer Peripherals - The 'Davinch' device could inspire computer peripheral manufacturers to design products that give users a more tactile experience
3. Art Education - The 'Davinch' device could lead to disruptive innovation in the art education industry by creating new opportunities to teach digital painting while still providing a physical learning experience.
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