David Clemesha Creates Chaotically Twisted & Graphic Nursery Rhymes
Christopher DeLuca — May 6, 2011 — Art & Design
References: davidclemesha.posterous & brainpickings.org
David Clemesha is a San Diego-based school teacher who turned his propensity and passion for teaching children into artwork. Clemesha creates vibrant and chaotic images that draw on a range of sources from fairytales to nursery rhymes and fables.
David Clemesha's handdrawn graphics contain the entire nursery rhyme associated with the image in the background, which is the case with his clever 'Twinkle Little Star' and 'Yankee Doodle Went to Town' pieces. The bustling pieces evoke a vivid and child-like imagination.
The bright colors, contorted figures and overall composition of the drawings force the viewer to examine the piece in great depth. David Clemesha's pieces succeed both as educational tools and as art.
David Clemesha's handdrawn graphics contain the entire nursery rhyme associated with the image in the background, which is the case with his clever 'Twinkle Little Star' and 'Yankee Doodle Went to Town' pieces. The bustling pieces evoke a vivid and child-like imagination.
The bright colors, contorted figures and overall composition of the drawings force the viewer to examine the piece in great depth. David Clemesha's pieces succeed both as educational tools and as art.
Trend Themes
1. Vibrant Nursery Rhyme Artwork - Disruptive innovation opportunity: Create interactive digital experiences that bring nursery rhymes to life through vibrant and engaging artwork.
2. Visual Storytelling for Children - Disruptive innovation opportunity: Develop augmented reality books or apps that combine traditional storytelling with captivating visuals to enhance the reading experience for children.
3. Educational Artwork - Disruptive innovation opportunity: Design art installations or exhibits that integrate educational content and visuals to engage and educate children in a unique way.
Industry Implications
1. Children's Entertainment - Disruptive innovation opportunity: Explore the use of virtual reality technology to create immersive and interactive experiences for children's entertainment.
2. Educational Technology - Disruptive innovation opportunity: Develop educational apps or platforms that leverage graphic illustrations and storytelling techniques to make learning more interactive and enjoyable.
3. Art and Design - Disruptive innovation opportunity: Develop innovative products or services that bridge the gap between art and education, offering new ways for children to engage with artistic concepts and mediums.
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