Ruiner is a Narrative-Driven Cyberpunk Game That Takes Place in 2091
Riley von Niessen — May 7, 2016 — Tech
References: ruinergame & theverge
Polish designers from the 'Reikon' team have created a cyberpunk game titled 'Ruiner.' Using a dark anime influence that has garnered it comparisons to the popular 'Ghost in the Shell', Ruiner's narrative-driven plot makes it a compelling edition to the shooter genre. The bleak, futuristic setting includes a heaven, hell and purgatory, with the city of Rengkok being the latter. With the city controlled by a domineering capitalist system, the enlightened protagonist fights against his trapped reality.
With challenging missions and never ending violence in the desolate dystopia, developers have included a "Tourist Mode." This will allow gamers who are frustrated with not being able to complete a mission to take a break and explore the intricate city. The game's use of detailed 3D graphics make it a standout amongst competitors. Although the cyberpunk game has a strong narrative element, the Reikon team includes as little text as possible to allow for smoother advancement, letting the game "speak for itself."
With challenging missions and never ending violence in the desolate dystopia, developers have included a "Tourist Mode." This will allow gamers who are frustrated with not being able to complete a mission to take a break and explore the intricate city. The game's use of detailed 3D graphics make it a standout amongst competitors. Although the cyberpunk game has a strong narrative element, the Reikon team includes as little text as possible to allow for smoother advancement, letting the game "speak for itself."
Trend Themes
1. Cyberpunk Games - Creating immersive cyberpunk games with strong narratives and stunning visual graphics provides disruptive innovation opportunities in the gaming industry.
2. Narrative-driven Games - Developing story-focused games that prioritize immersive storytelling and minimal text prompts disruptive innovation opportunities for game developers.
3. Tourist Mode in Games - Incorporating a tourist mode in challenging games allows for a more inclusive gaming experience and presents disruptive innovation opportunities for enhancing player engagement.
Industry Implications
1. Gaming Industry - The gaming industry can leverage the rise of cyberpunk games, narrative-driven experiences, and inclusive features to drive disruptive innovation and cater to evolving player demands.
2. Animation Industry - The animation industry can explore the growing demand for cyberpunk-inspired visuals, immersive storytelling, and dark anime influences, unlocking new disruptive innovation opportunities for content creation.
3. Virtual Reality Industry - The virtual reality industry can capitalize on the trend of narrative-driven games and create immersive cyberpunk experiences, providing disruptive innovation opportunities for virtual reality platform developers.
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