The CrowPi2 Integrates the Raspberry Pi 4 Model B in a Laptop
Riley von Niessen — August 29, 2020 — Tech
References: kickstarter & gizmodo
The CrowPi2 is a STEM education platform and the next generation model of the original CrowPi system. The educational platform is more affordable than most laptops, and uses a Raspberry Pi 4 model—a credit card-sized hardware system that's then connected to a computer or TV monitor.
The CrowPi2 functions as a powerful and reliable device that makes it easier for kids to access these learning capabilities. To streamline the process, the CrowPi2 comes with a variety of pre-installed software, including Scratch, Python, and Minecraft. In addition to these programs, users can access plenty of other open source games that they can learn from.
The CrowPi2 is currently available for pre-order on Elecrow, where it can be purchased for as low as $269.
Image Credit: John Biggs / Gizmodo
The CrowPi2 functions as a powerful and reliable device that makes it easier for kids to access these learning capabilities. To streamline the process, the CrowPi2 comes with a variety of pre-installed software, including Scratch, Python, and Minecraft. In addition to these programs, users can access plenty of other open source games that they can learn from.
The CrowPi2 is currently available for pre-order on Elecrow, where it can be purchased for as low as $269.
Image Credit: John Biggs / Gizmodo
Trend Themes
1. STEM Education Platforms - Opportunity for disruptive innovation through the integration of affordable hardware systems and pre-installed software for engaging and interactive learning experiences.
2. Raspberry Pi Integration - Opportunity for disruptive innovation by leveraging the power and versatility of Raspberry Pi for educational purposes.
3. Open Source Learning - Opportunity for disruptive innovation by providing access to a wide range of open source games and programs for enhanced learning experiences.
Industry Implications
1. Education Technology - Opportunity for disruptive innovation in the development of affordable and user-friendly STEM education platforms.
2. Computer Hardware - Opportunity for disruptive innovation in the integration of Raspberry Pi and other hardware systems into educational devices.
3. Software Development - Opportunity for disruptive innovation in the creation of pre-installed software and open source programs for educational purposes.
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