This Infographic Envisions Classroom Technology in 2025
Rahul Kalvapalle — July 7, 2015 — Tech
References: bigthink
This infographic offers a comprehensive evolutionary look at classroom technology starting 10 years in the year 2005 and looking forward to 2025.
The chart shows the beginnings of the connected classroom in the early 2000s, when things like overhead projectors and interactive whiteboards began making an appearance in classrooms. The Internet and the likes of YouTube began to become increasingly common in classrooms in those years and the ones that followed.
Students these days enjoy more classroom technology than ever before, with smartphones and educational apps increasingly common. According to the infographic, by the year 2025 classroom technologies adopted will include virtual reality and full digitization of learning materials. Given the anticipated importance of virtual reality in the years to come, it makes good sense for classroom technology to begin exposing students to these media whilst still in school.
The chart shows the beginnings of the connected classroom in the early 2000s, when things like overhead projectors and interactive whiteboards began making an appearance in classrooms. The Internet and the likes of YouTube began to become increasingly common in classrooms in those years and the ones that followed.
Students these days enjoy more classroom technology than ever before, with smartphones and educational apps increasingly common. According to the infographic, by the year 2025 classroom technologies adopted will include virtual reality and full digitization of learning materials. Given the anticipated importance of virtual reality in the years to come, it makes good sense for classroom technology to begin exposing students to these media whilst still in school.
Trend Themes
1. Virtual Reality in Education - As the infographic suggests, virtual reality will become more prominent in the classroom as a way to engage students and supplement traditional teaching methods.
2. Digitization of Learning Materials - The projected digitization of textbooks and learning materials opens up opportunities for companies to develop more interactive and personalized educational content.
3. Integration of Educational Apps - As education technology continues to advance, there will be an increasing demand for educational apps to be integrated into classroom curriculums as a way to supplement traditional teaching.
Industry Implications
1. Education Technology - As classroom technology continues to evolve, there will be a growing need for companies to develop new products and services that integrate virtual reality, educational apps, and other emerging technologies.
2. Publishing and E-learning - The trend toward digitization of learning materials and the demand for personalized and interactive educational content presents a disruptive opportunity for publishers and e-learning companies to offer innovative solutions.
3. Hardware and Software Providers - As the classroom becomes more technologically advanced and connected, there will be an increased demand for reliable and affordable hardware and software solutions that can support these emerging technologies.
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