The Cards Against Humanity: 90s Nostalgia Pack has 30 Cards in Total
Michael Hemsworth — July 22, 2019 — Life-Stages
References: amazon & dudeiwantthat
The Cards Against Humanity: 90s Nostalgia Pack is one of the latest expansion packs for the wildly popular adult-oriented card game that aims to provide players with a way to enhance gameplay in a retro way.
Coming with 23 white cards and seven black cards, the expansion pack features a number of 90s-inspired references that will be appreciated by Millennials, Gen Xers or even younger players with a penchant for the iconic decade. The cards are intended for use with an existing game deck and will help to pepper 90s nostalgia into the game to let participants create some unexpectedly hilarious combinations.
The Cards Against Humanity: 90s Nostalgia Pack builds on the continued popularity of 90s nostalgia and allows consumers to recall forgotten aspects of pop culture from the decade.
Coming with 23 white cards and seven black cards, the expansion pack features a number of 90s-inspired references that will be appreciated by Millennials, Gen Xers or even younger players with a penchant for the iconic decade. The cards are intended for use with an existing game deck and will help to pepper 90s nostalgia into the game to let participants create some unexpectedly hilarious combinations.
The Cards Against Humanity: 90s Nostalgia Pack builds on the continued popularity of 90s nostalgia and allows consumers to recall forgotten aspects of pop culture from the decade.
Trend Themes
1. 90s Nostalgia - Disruptive innovation opportunity: Create more nostalgic-themed expansion packs or games to tap into the nostalgia market.
2. Enhanced Gameplay - Disruptive innovation opportunity: Develop unique expansion packs that incorporate specific themes or time periods to add variety and excitement to popular card games.
3. Unexpectedly Hilarious Combinations - Disruptive innovation opportunity: Create a card game that focuses on generating unexpected and hilarious combinations to appeal to a wide range of humor preferences.
Industry Implications
1. Card Game Industry - Disruptive innovation opportunity: Introduce innovative card game concepts that target specific demographics or incorporate nostalgic themes to attract new players.
2. Nostalgia Market - Disruptive innovation opportunity: Develop products and experiences that tap into the nostalgia of different decades to capitalize on the growing nostalgia market.
3. Pop Culture - Disruptive innovation opportunity: Create products or services that allow consumers to relive or engage with forgotten aspects of past decades' pop culture to satisfy their nostalgia and interest.
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