The CAPCOM Bar Serves Video Game-Inspired Dishes
Michael Hines — January 22, 2012 — Tech
References: animenewsnetwork & neatorama
My inner nerd and closet foodie are begging me to book a flight to Tokyo to try out the new CAPCOM Bar. The CAPCOM Bar is an upcoming restaurant in Tokyo's Shinjuku Ward that serves dishes inspired by CAPCOM's famous video games.
A few of the dishes from the CAPCOM Bar have been previewed and they look delicious. The Resident Evil brain cake and the Phoenix Wright: Ace Attorney pasta are the early standouts in my eyes. In addition to serving food, the restaurant will give gamers the chance to play the company's latest titles as well as purchase gear for their in-game characters. Japan is pretty big on gaming, but I could see something like this also taking off in America. We fell in love with DDR and karaoke after all.
A few of the dishes from the CAPCOM Bar have been previewed and they look delicious. The Resident Evil brain cake and the Phoenix Wright: Ace Attorney pasta are the early standouts in my eyes. In addition to serving food, the restaurant will give gamers the chance to play the company's latest titles as well as purchase gear for their in-game characters. Japan is pretty big on gaming, but I could see something like this also taking off in America. We fell in love with DDR and karaoke after all.
Trend Themes
1. Gamer-themed Restaurants - Opportunity to create immersive dining experiences inspired by popular video game franchises.
2. Video Game-inspired Dishes - Potential to develop innovative food concepts inspired by iconic video game characters and themes.
3. Gaming-focused Retail Experiences - Disruptive potential for restaurants to offer gaming experiences and sell virtual goods to enhance customer engagement.
Industry Implications
1. Hospitality - Opportunity for restaurants and bars to tap into the growing demand for immersive dining experiences.
2. Food and Beverage - Potential for the food industry to create unique dishes inspired by popular video game franchises.
3. Retail - Disruptive potential for retail establishments to combine gaming experiences with the sale of virtual goods.
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