Pokémon Trading Card Game Battle Academy is a Board Game Adaptation
Laura McQuarrie — June 3, 2020 — Life-Stages
References: toyworldmag
The Pokémon Trading Card Game Battle Academy is the first-ever board game adaptation of the widely circulated Pokémon Trading Card Game. The family-friendly gaming experience appeals to players of all levels, including avid collectors and competitors, as well as kids and parents who may be new to the Pokémon TCG experience. Every Battle Academy Box comes with a two-player game board and three 60-card decks, plus tutorial guides and accessories. There's also a code card for digital play via the iOS and Android Pokémon Trading Card Game Online app.
The board game is launching at a time when many people are returning to the comfort that low-tech activities, puzzles and activity books can provide as extended periods of time are spent at home.
Image Credit: The Pokémon Company
The board game is launching at a time when many people are returning to the comfort that low-tech activities, puzzles and activity books can provide as extended periods of time are spent at home.
Image Credit: The Pokémon Company
Trend Themes
1. Board Game Adaptations - There is a growing trend of adapting popular trading card games into board game formats, presenting opportunities for game developers to create innovative gaming experiences.
2. Family-friendly Gaming - The rise of family-friendly gaming experiences, like the Pokémon Trading Card Game Battle Academy, indicates a demand for inclusive entertainment options that can be enjoyed by players of all ages.
3. Offline Gaming Resurgence - As people seek low-tech activities and offline entertainment, there is a resurgence in the popularity of board games, presenting opportunities for companies to create innovative and engaging gaming experiences.
Industry Implications
1. Gaming - The gaming industry can explore the market of creating board game adaptations of popular trading card games to tap into new avenues of revenue.
2. Entertainment - The entertainment industry can capitalize on the demand for family-friendly gaming experiences by developing more inclusive and engaging entertainment options for players of all ages.
3. Publishing - Publishing companies can target the offline gaming market by producing activity books and puzzles that cater to the growing demand for low-tech entertainment and offline activities.
0.8
Score
Popularity
Activity
Freshness