The 'Artobots' Audio Tour Hack Reworks the Chamberlain Guggenheim Exhibit
Jordy E — May 12, 2012 — Art & Design
References: audiotourhack
The 'Artobots' Audio Tour Hack is now available at New York's Guggenheim museum. The track is meant to commemorate the iconic work of the critically acclaimed sculptor John Chamberlain. The American has been revered for his work with old automobiles, creating ornate art pieces with discarded, rusted or dysfunctional vehicles. As these configurations resemble the Transformers canon, this tape offers an aural review of his work that is in aligned with the major entertainment franchise.
The Artobots soundtrack applies a fictional tale to the work of Chamberlain. The phonic sounds elaborate upon the tale of the Autobot demise, a group defeated by the Decepticons. Those who tune in to the performance can download the stream via smartphone tools, making the artistic production easily accessible for artistic enthusiasts.
The Artobots soundtrack applies a fictional tale to the work of Chamberlain. The phonic sounds elaborate upon the tale of the Autobot demise, a group defeated by the Decepticons. Those who tune in to the performance can download the stream via smartphone tools, making the artistic production easily accessible for artistic enthusiasts.
Trend Themes
1. Audio Tour Hacks - There is an opportunity to develop innovative audio tour hacks that enhance the museum experience.
2. Augmented Reality Exhibits - Integrating augmented reality technology into museum exhibits can create interactive and immersive experiences.
3. Art and Entertainment Crossovers - Exploring collaborations between artists and entertainment franchises can attract a wider audience and generate new interest in traditional art forms.
Industry Implications
1. Museums and Galleries - Developing new technologies and experiences in the museum sector can revolutionize how visitors engage with art and culture.
2. Mobile App Development - There are opportunities for mobile app developers to create innovative platforms for accessing audio tours and interactive content.
3. Entertainment and Media - Collaborating with artists to create cross-media experiences can benefit the entertainment and media industry by expanding their reach and appealing to new demographics.
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