This Animated Game is an Illustrated Metaphor for Coping with Grief
Charlotte Joyce Kidd — September 17, 2015 — Tech
References: taut-nerve.itch.io & boingboing.net
In 'WEAVE,' a wordless and animated game, players follow two characters through two separate journeys to confront a "shared event" from their past.
Throughout the animated game, the only thing the characters seem to share in common between their individual worlds is a black orb looming in the distance -- a visual representation of the shared trauma from their past. The player is led through seemingly arbitrary challenges and actions: there are puzzles but what they are unlocking or achieving is unclear. Secondary characters are also encountered but they do not speak or identify themselves. Furthermore, documents must be signed and doors are opening but the effects of these actions are not immediately apparent.
The animated game appears to be a beautifully illustrated metaphor for the process of bringing oneself back to everyday life after having suffered a trauma. WEAVE can be played online or downloaded for PC for a price determined by the purchaser.
Throughout the animated game, the only thing the characters seem to share in common between their individual worlds is a black orb looming in the distance -- a visual representation of the shared trauma from their past. The player is led through seemingly arbitrary challenges and actions: there are puzzles but what they are unlocking or achieving is unclear. Secondary characters are also encountered but they do not speak or identify themselves. Furthermore, documents must be signed and doors are opening but the effects of these actions are not immediately apparent.
The animated game appears to be a beautifully illustrated metaphor for the process of bringing oneself back to everyday life after having suffered a trauma. WEAVE can be played online or downloaded for PC for a price determined by the purchaser.
Trend Themes
1. Trauma-confronting Games - Games that help people cope with trauma and grief through interactive experiences.
2. Wordless Animated Games - Games that rely on visuals rather than language to tell a story.
3. Ambiguous Game Objectives - Games that utilize unclear objectives to promote emotional exploration and reflection.
Industry Implications
1. Gaming Industry - This industry can incorporate more emotional and healing elements in their games, expanding their audiences to those seeking therapeutic tools.
2. Art Industry - Artists can further explore emotional expression and storytelling through wordless, interactive mediums like animation and gaming.
3. Mental Health Industry - There is an opportunity for the mental health industry to further explore and incorporate interactive tools in their therapeutic practices to reach a wider audience.
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