The Nintendo Wii Gets American Health Association Accolade
Zoe Badley — May 18, 2010 — Tech
References: abcnews.go & engadget
For all the parents out there that have been desperately trying to ween their children off the video games, you may as well stop while you're ahead. The American Health Association has put its stamp of approval on the Nintendo Wii, Wii Fit Plus and Wii Sports Resort.
Remember not so long ago the reports linking obesity to video games? Also, let's not forget the laziness that somehow develops later on in life. Now it seems video games are okay for your children to play because the American Health Association has jumped on board with the popular Wii console.
Remember not so long ago the reports linking obesity to video games? Also, let's not forget the laziness that somehow develops later on in life. Now it seems video games are okay for your children to play because the American Health Association has jumped on board with the popular Wii console.
Trend Themes
1. Health-incentivized Gaming - Creating video games and consoles that are not just for entertainment but also promote physical activity and health improvement, as seen with the American Health Association’s endorsement of the Nintendo Wii.
2. Gamification of Healthcare - Integrating video games and gamified elements into healthcare and wellness for a more engaging and interactive user experience.
3. Active Gaming - Developing games that require movement and physical activity to play, not just sitting sedentarily in front of a screen.
Industry Implications
1. Video Game Industry - Video game developers and console manufacturers have the opportunity to innovate and transform their products to have health-based features, promoting more active gameplay and wellness benefits for consumers.
2. Health and Wellness Industry - Health and wellness professionals have the opportunity to incorporate gaming and gamified elements into their offerings to make their services more engaging and interactive for consumers.
3. Education Industry - Schools and educational institutions can incorporate active gaming into their curriculum and physical education programs to encourage physical activity and promote health and wellness among students.
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