The Accounting VR Experience is from the Creator of 'Rick and Morty'
Joey Haar — September 15, 2016 — Pop Culture
References: accountingvr & engadget
Fans of the Adult Swim series 'Rick & Morty' will be delightfully perplexed to learn that the show's creator, Justin Roiland, has released 'Accounting VR,' a new virtual reality experience through Squanchtendo Games, his newly created VR lab. The game is available for the HTC Vive and has backing from experienced games makers 'Crow Crows Crows,' the minds behind the successful 'Stanley Parable.'
Superficially, accounting would seem to be a dry subject for a game, but Accounting VR is far from simply a game about accounting. As one might expect from a Justin Roiland project, Accounting VR is an absurb, twisted and R-rated experience. Though Squanchtendo Games and Crows Crows Crows refer to Accounting VR as a game, it's barely playable, instead inevitably guiding users through Roiland's sometimes disturbing and always hilarious worlds.
Superficially, accounting would seem to be a dry subject for a game, but Accounting VR is far from simply a game about accounting. As one might expect from a Justin Roiland project, Accounting VR is an absurb, twisted and R-rated experience. Though Squanchtendo Games and Crows Crows Crows refer to Accounting VR as a game, it's barely playable, instead inevitably guiding users through Roiland's sometimes disturbing and always hilarious worlds.
Trend Themes
1. Accounting VR Games - Disruptive innovation opportunities lie in developing educational or interactive Accounting VR games for businesses, institutions and organizations that are in need of employee training or consumer awareness.
2. Gaming Industry Innovations - Opportunities abound for collaboration between innovative gaming companies, indie game developers and content creators with the aim to creating brand new and exciting gaming experiences.
3. VR Simulation for Education and Training - The rise of VR simulation for education and training represents an opportunity for companies to create engaging, interactive and immersive training experience for employees and consumers in various sectors.
Industry Implications
1. Gaming Industry - The Gaming Industry could incorporate new technologies and partner with innovative talent to create gaming experiences for areas outside of the traditional gaming consumer.
2. Education and Training Industry - The innovative VR Simulation technology brings an opportunity for businesses in the Education and Training industry to create immersive, interactive and engaging training and educational programs for various sectors.
3. Accounting Industry - The Accounting Industry can employ Accounting VR games as a tool to educate and train new, or inexperienced employees in a fun and interactive way without the usual drudgery of traditional training methods.
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