The 'VicoVR' 3D Virtual Reality Gaming System is Immersive
Michael Hemsworth — May 24, 2016 — Tech
References: indiegogo & geeky-gadgets
Those with existing virtual reality systems or others looking to foray into the field will find the 'VicoVR' 3D virtual reality system to be the ideal option. Currently being funded on Indiegogo, the 'VicoVR' features body-tracking capabilities and is competitively priced to offer users access to impressive features without the price tag. The 'VicoVR' system is capable of being used with a variety of different system setups including Android TV, Android Game Consoles, Apple TV and much more.
The 'VicoVR' 3D virtual reality system is designed to take care of the required data processing inside the headset itself. This helps to ensure that the processing power of your computer isn't taken up by the device to keep users working as efficiently as possible.
The 'VicoVR' 3D virtual reality system is designed to take care of the required data processing inside the headset itself. This helps to ensure that the processing power of your computer isn't taken up by the device to keep users working as efficiently as possible.
Trend Themes
1. Body-tracking VR Systems - Body-tracking VR systems will become more prevalent in gaming and sports training industries creating disruptive innovation opportunities for immersive and interactive experiences.
2. Affordable VR Hardware - Affordable VR hardware will become popular in gaming and entertainment industries creating disruptive innovation opportunities for makers of low-cost VR devices.
3. In-headset Data Processing - In-headset data processing will become popular in VR devices and create disruptive innovation opportunities for makers of VR hardware and software technologies.
Industry Implications
1. Gaming - The body-tracking VR systems and affordable hardware will disrupt the gaming industry, creating opportunities for developers of VR games and related software.
2. Sports Training - Body-tracking VR systems will also disrupt the sports training industry, providing athletes with opportunities to train in highly immersive and interactive environments.
3. Entertainment - Affordable VR hardware will become popular in entertainment industries, creating disruptive innovation opportunities for makers of VR media content and delivery platforms.
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