VR Social Networks

'Where Thoughts Go' Immerses Players in the Fears and Dreams of Others

'Where Thoughts Go' is a Lucas Rizzotto-created "virtual reality world and anonymous audio-based social network" that immerses participants in the thoughts, dreams and fears of others.

The experience, which is supported by all major VR platforms, is an experiment in intimacy, emotion and the human experience. Individual audio recordings are stored within floating orbs and before advancing to a new level, users are asked to leave a message of their own behind for others to discover.

Unlike many social networks, Where Thoughts Go approaches the user experience in a way that is thoughtful and artful. Since privacy is also a major concern for many Internet users, the experience offers privacy tools such as voice modulation and does not collect data beyond a user's login email.
Trend Themes
1. VR Social Networks - The creation of VR social networks such as 'Where Thoughts Go' could lead to new opportunities for immersive and intimate online social experiences.
2. Anonymous Audio-based Social Networks - Platforms such as 'Where Thoughts Go' demonstrate the potential for anonymous audio-based social networks to provide a safe and creative space for self-expression.
3. Privacy-focused Social Networks - By emphasizing privacy and providing tools such as voice modulation, 'Where Thoughts Go' represents a trend towards more secure and protective social network experiences.
Industry Implications
1. Virtual Reality - The emergence of VR social networks like 'Where Thoughts Go' represents a potential opportunity for the virtual reality industry to expand beyond gaming and entertainment.
2. Social Media - As social media continues to evolve, the success of platforms like 'Where Thoughts Go' could inspire disruption and innovation across the social media industry.
3. Audio Technology - The growing popularity of anonymous audio-based social networks like 'Where Thoughts Go' could lead to new opportunities for innovation and growth within the audio technology industry.

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