Argentinian designer Andrés Reisinger created a collection of 10 virtual furniture designs and sold them at an NFT auction for $450,000. The virtual furniture pieces push past the limits of what can be created in the physical world and the digital objects can be placed in 3D virtual settings like Decentraland and Somnium Space and Minecraft. The Shipping collection includes five pieces that come with physical counterparts and introduce a "new hybrid reality."
One of the designs that exists only in the virtual world is the Deep Space sofa, which has an unconventional form made up of organic lines and undulating pieces.
Through the online marketplace Nifty Gateway, the virtual furniture designs sold in less than 10 minutes. There's also a custom piece that the Argentinian designer will be creating in collaboration with the highest bidder.
Virtual Furniture Auctions
Andrés Reisinger Sold 10 "Impossible" Digital Furniture Designs
Trend Themes
1. Virtual Furniture Creation - Opportunities for creators to design and produce ambient-efficient virtual furniture that exists only in virtual settings, driving demand for digital art.
2. Hybrid Reality Developments - Virtual furniture pieces that come with physical counterparts introduce a new hybrid reality, increasing the demand for virtual object with physical interactions.
3. NFT Auctions - The use of NFTs in auctions is revolutionizing the art and design industry, paving the way for new opportunities and revenue streams for creators and designers.
Industry Implications
1. Fashion and Art - The art and fashion industries could leverage virtual furniture design to create unique ambient-efficient pieces combining art with utility.
2. Real Estate - Virtual furniture design could provide a low-cost solution for real estate firms to furnish virtual stages and spaces for showcase, reducing costs for clients.
3. Gaming and Entertainment - Video games and entertainment industries can leverage virtual furniture design to introduce more engaging and immersive gaming experiences to their viewers and users.