Physically Engaging VR Systems

JB McRee Gives an Insider Look at the HTC Vive VR System

The HTC Vive is a new virtual reality system that gives consumers an opportunity to visually, physically and emotionally immerse themselves in a virtual world.

The HTC Vive is comprised of five main components, including a headset, two wireless controllers designed specifically for VR interactions and two base stations that enable 360-degree motion-tracking. Unlike other systems, Vive allows users to be actively engaged with their surroundings, adding a physical component to the overall experience. Additionally, Vive is powered by SteamVR, which allows users to enjoy the newest releases, automatically install software updates and share content with other Steam users.

Trend Hunter recently had an opportunity to speak to J.B. McRee of HTC Vive and test out the new system. McRee emphasizes how Vive is well-positioned to connect with Steam's user base of 150 million people, many of which are playing games on a daily basis. As McRee points out, "Having endless amount of content coming into Steam is a really good connection point for the headset to get the content that it needs."
Trend Themes
1. Immersive VR Systems - The rise of physically engaging VR systems like the HTC Vive is providing consumers with immersive and interactive experiences beyond visual engagement, providing opportunities for developing simulation systems or architectural design tools for businesses.
2. Gamification of VR - The focus on engaging users through physical controllers and other non-visual means, is opening up new possibilities for businesses to incorporate gamification and interactive training into their products and services in various industries.
3. Integration of VR with Cloud Services - The integration of cloud-based services like SteamVR is becoming more popular, paving way for an affordable and accessible way to get the latest VR software updates and content that businesses can take advantages of.
Industry Implications
1. Gaming Industry - The gaming industry can capitalize on the trend of physically engaging VR systems like the HTC Vive to provide a much more immersive gaming experience.
2. Architecture and Engineering Industry - The use of VR systems can be highly beneficial for architecture and engineering industries, as it allows users to get a 360-degree perspective of their designs and simulation systems.
3. Training and Simulation Industry - The physically engaging VR systems like the HTC Vive provide businesses in the training and simulation industry with a platform for interactive training experiences, accessible from anywhere in the world without expensive physical travel.

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