Smart Fidget Toys

TapTap is for Ages Five to 105 and It Offers Benefits for All

TapTap stands out as the first smart fidget and this palm-sized gadget helps to improve memory, focus, hand-eye coordination, critical thinking, small motor skills and more.

Flycatcher inventor and CEO Shay Chen said in a press release, "Adding a gaming layer to a fidget creates a whole new category of play and skill building. Neon colors and LED lights guide players over a grid of tactile buttons. We tested the size, shape and pressure of the buttons with kids to find what functions best." TapTap is not just a toy but also a tool that promises to be fun and easy to use. TapTap is positioned as a smart fidget that has the potential to benefit anyone ages five and up, so long as they can manipulate the grid of tactile buttons.
Trend Themes
1. Smart Fidget Toys - The creation of smart fidget toys that offer gaming and skill-building opportunities.
2. Gamification of Learning - The integration of gaming elements into educational toys to help improve memory, focus, hand-eye coordination, and critical thinking.
3. Interactive Toys - The development of interactive toys that are both fun and beneficial for children and adults alike.
Industry Implications
1. Toy Industry - The toy industry has an opportunity to create and market interactive, educational toys for both kids and adults.
2. Gaming Industry - The gaming industry can explore the potential of gamifying learning and skill-building in the toy market.
3. Mental Wellness Industry - The mental wellness industry can benefit from the use of smart fidget toys as a means of anxiety reduction and improving focus.

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