Researchers at the University of California, San Diego, have created the Heads-Up Virtual Reality device (HUVR). Not only does this low-cost device let you see a 3D image, but it also allows you to "feel" it as well.
The Heads-Up Virtual Reality device is best-suited for training and education in archaeology, medicine and mechanical engineering. According to UC San Diego, the device could be used to "visualize and manipulate a 3-D image of a person’s brain taken from an MRI, or an artifact too fragile or precious to be physically handled."
Hands-On 3D Devices
The Heads-Up Virtual Reality Device (HUVR) Lets You Feel an Image
Trend Themes
1. 3D Visualization - Disruptive innovation opportunity lies in creating immersive experiences for various industries using 3D visualization technology.
2. Haptic Feedback - There is potential for disruptive innovation in incorporating haptic feedback into virtual reality devices to enhance the user experience.
3. Training and Education - Opportunities for disruptive innovation exist in developing virtual reality devices for immersive training and educational purposes in fields like archaeology, medicine, and mechanical engineering.
Industry Implications
1. Archaeology - The archaeology industry can benefit from disruptive innovation in the form of virtual reality devices that enable users to visualize and interact with artifacts in a 3D space.
2. Medicine - Disruptive innovation in virtual reality devices can revolutionize medical training by providing realistic simulations and visualization of anatomical structures.
3. Mechanical Engineering - Virtual reality devices with haptic feedback offer disruptive innovation opportunities in mechanical engineering, allowing users to manipulate and experience digital prototypes in a more immersive way.