Projected Backseat Entertainment

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GEELab Creates a Holographic Game for Children in the Car

The diligent researchers at GEELab (Games and Experimental Entertainment Laboratory) are hard at work on their latest innovation: holographic backseat entertainment.

Try to imagine yourself as a 6-year-old, loudly complaining from the backseat about boredom and leg cramps. Instead of delivering a stern lecture on how a little solitude builds character, your parents will just turn on the holographic game system in the near future. GEELab, based out of Australia, has unveiled its newest technology that allows children to play in a virtual reality world from the comfort of a minivan. The 3-D game environment will be controlled via hand and body gestures, similar to Microsoft's Kinect, and could be extended to display travel information and weather.

It intrigues me endlessly to think that the generations coming up behind me will grow up with their favorite cartoon characters speaking and playing with them every day -- almost like a true-to-life imaginary friend! Oh, how I wish this technology was around when Ren and Stimpy was still airing.
Trend Themes
1. Holographic Backseat Entertainment - The development of holographic technology for backseat entertainment offers new ways for children to engage and interact in virtual reality while traveling.
2. Gesture-controlled Gaming - The use of hand and body gestures to control games in a virtual reality environment presents opportunities for immersive and interactive gaming experiences.
3. Multifunctional In-car Entertainment - The integration of travel information and weather updates into backseat entertainment systems creates a more versatile and informative experience for passengers.
Industry Implications
1. Automotive - The automotive industry can incorporate holographic backseat entertainment systems to enhance the passenger experience and attract families with children.
2. Gaming - The gaming industry can explore gesture-controlled gaming as a disruptive innovation opportunity to offer more immersive and interactive gameplay experiences.
3. Entertainment - The entertainment industry can leverage multifunctional in-car entertainment systems to provide engaging and informative content for passengers during travel.

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