LIVIT Studios recently introduced its augmented reality books, Imagina Books, on Kickstarter, along with an entirely new way for kids to immerse themselves in educational content.
Imagina Books offer the best of both worlds by providing a tangible book with a learning experience that can be enhanced with AR technology via an app. As LIVIT Studios claims, these books "[boost] visualization and imagination leading to better understanding, more enjoyable and a better hands-on experience for our kids."
The first book to be introduced is The Human Body, which offers a gamified look into the human body and its many organs and systems. When the accompanying app is pointed at a page in the book, body organs that are pictured will appear before one's eyes as dynamic 3D models.
AR Biology Books
'Imagina Books' are Augmented Reality Books That Come to Life with an App
Trend Themes
1. Augmented Reality Education - Opportunity to integrate AR technology into educational materials to enhance learning experiences.
2. Gamified Learning - Opportunity to create interactive and engaging learning experiences through gamification.
3. Visualized Learning - Opportunity to promote visualization and imagination in education for better understanding.
Industry Implications
1. Publishing - Opportunity for publishers to incorporate AR technology into their books for a more interactive reading experience.
2. Education - Opportunity for the education industry to adopt gamified learning approaches to make education more engaging and effective.
3. Technology - Opportunity for tech companies to develop innovative AR applications that can be integrated with educational materials.